And I got the Page of Light!
Pages tend to be extremely weak and passive at the start of their journeys. However, they have incredible potential, and if they can survive long enough to reach god tier, their powers will make all others’ pale in comparison.
Light players have power over fortune. As such, their powers allow them to understand fortuitous outcomes and the events that lead to them, or to directly alter the likelihood of those outcomes occurring. Despite the title of Light, many Light heroes tend to be ‘darker’ than their companions, and are willing to take more risks in the pursuit of success.
I am okay with this.
What about you all :DDDDD
page of mind!
Pages tend to be extremely weak and passive at the start of their journeys. However, they have incredible potential, and if they can survive long enough to reach god tier, their powers will make all others’ pale in comparison.
Mind players have a greater understanding of individuals’ thoughts and decisions. They are often logical and strategic, and have the power to communicate with sentient beings that most cannot, such as a Heart player’s mind splinters.i knew i’d be a mind player, but page hadn’t occurred to me. now that i think about it, though, it’s a pretty good fit. when i play games, i generally do start out slow and cautious, quietly explore the system and work out my strategies until i’m sufficiently overpowered, then steamroll the endgame. some people say the game’s not fun anymore once it gets easy. for me, figuring out how to make the game easy IS the fun part.
Pages tend to be extremely weak and passive at the start of their journeys. However, they have incredible potential, and if they can survive long enough to reach god tier, their powers will make all others’ pale in comparison.
Life players can directly control the life/health of beings. While a benevolent Life player might heal companions or benefit from the powers of regeneration, a less friendly one could use their powers to shorten or even sever others’ lifespans entirely.I don’t even know if this fits or not…
You are the Mage of Light!
Little is known about Mages, other than that they use magical powers. Hence the name ‘Mage’. Yeah.
Light players have power over fortune. As such, their powers allow them to understand fortuitous outcomes and the events that lead to them, or to directly alter the likelihood of those outcomes occurring. Despite the title of Light, many Light heroes tend to be ‘darker’ than their companions, and are willing to take more risks in the pursuit of success.You are the Lord of Rage!
Lords are very rare, occurring in only a small fraction of games. They are the most active class, and possess incredible destructive power.
Rage players enact their will through anger, or through its manipulation. While an active Rage player might use their own rage as a weapon, a more passive one could use their powers to alter other peoples’ emotions, whether for better or for worse, in order to make their goals reality.
Knights are a warrior class. They assist their team by fighting through their aspect, as well as by providing leadership.
Breath players can manipulate the flow of wind. They tend to be very earnest heroes, though they benefit from helpful companions.I can fly yessss
You are the Knight of Heart!
Knights are a warrior class. They assist their team by fighting through their aspect, as well as by providing leadership.
Heart players have a deep understanding of the self, and are said to have powers over the essence of being. They tend to be empathetic, even if they don’t outwardly reveal it. A Heart player’s journey of self-exploration often leads to the splintering and branching of their personality, which can be manifested through anything as complex as full duplicates of the self or as simple as a purrfound love of role-play.WELL WELL WELL…
purrfound love of role-play.
Heir of Light
Heirs tend to be assisted by their class even at a low level, for instance through a helpful breeze or storm for a Breath player, or an inability to be seen by higher beings for a void player.
Light players have power over fortune. As such, their powers allow them to understand fortuitous outcomes and the events that lead to them, or to directly alter the likelihood of those outcomes occurring. Despite the title of Light, many Light heroes tend to be ‘darker’ than their companions, and are willing to take more risks in the pursuit of success.
(Shared with Kanaya Maryam)
Sylphs are healers, and bring health to teammates through the use of their aspect. They work best by interacting with others, and are often skilled at resolving conflicts.
Space players can warp space at will, adjusting the size and momentum of objects. They are absolutely essential for any session to be victorious, as they are responsible for the creation of the new universe.
Little is known about Mages, other than that they use magical powers. Hence the name ‘Mage’. Yeah.
Breath players can manipulate the flow of wind. They tend to be very earnest heroes, though they benefit from helpful companions.
You are the Maid of Mind!
Maids are often inclined to use their powers to help teammates, but are especially adept at directly benefitting themselves through their aspect. One could almost say they were… made of it.
Mind players have a greater understanding of individuals’ thoughts and decisions. They are often logical and strategic, and have the power to communicate with sentient beings that most cannot, such as a Heart player’s mind splinters.
You are the Knight of Space!
Knights are a warrior class. They assist their team by fighting through their aspect, as well as by providing leadership.
Space players can warp space at will, adjusting the size and momentum of objects. They are absolutely essential for any session to be victorious, as they are responsible for the creation of the new universe.You are theMage of Heart!
Little is known about Mages, other than that they use magical powers. Hence the name ‘Mage’. Yeah.
Heart players have a deep understanding of the self, and are said to have powers over the essence of being. They tend to be empathetic, even if they don’t outwardly reveal it. A Heart player’s journey of self-exploration often leads to the splintering and branching of their personality, which can be manifested through anything as complex as full duplicates of the self or as simple as a purrfound love of role-play.
As a prince, I destroy life.
As a seer, I see time.
as a knight i fight space
as a page i bring rage (or as a thief i steal mind)
as a witch, I manipulate mind. 8)
As a Mage, I create Blaze.
As a Knight, I fight Light.
as a seer, i see space!!!as a rogue, i divide hope
As a mage, I create life
As a seer, I know space.
As a mage, I create void.
As an heir, I become time.
As a mage,I create heart.
Homestuck Shipping Wall (Version 2.9)
How to use:
- Just click and drag the characters around to arrange them however you wish!
- Choosing the ♠♣♥♦ symbols will change your mouse to a pen with the corresponding color which you can label with.
- There is also a white for friendship and blue for “other/notes”
- Press “Move” before moving characters
- Take a screenshot when you’re done!
Updates:
- New pixels added (A1 Trolls and several dead A2 Trolls)
- WV and WQ placement issues fixed
Art by http://feastings.tumblr.com/
The wonderful things about Gamzees
is Gamzees are wonderful things.
Their tops are made out of bed hair
Their bottoms are made out of bling.
They’re honkie tonkie,
rage-y wage-y
fun fun fun fun fun!
But the most wonderful thing about Gamzees
Is that there’s only ONE.
Yes!!!
Хм… значит он был один на все обречённые реальности? хах




















